The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!
Turn screen time into problem-solving time with a draw-it-yourself STEM workbook designed for kids ages 5 to 10. Instead of just coloring, your child will step into the shoes of an engineer to design wacky gadgets and machines to solve fun, interactive problems.
20 Brain-Boosting Missions: Kids will invent a "Cookie Jar Rescue" gadget, design a "Robot Room Cleaner", and build a "Space Wrench Rescue" tool for a stranded astronaut.
The 6-Step Inventor's Loop: Teaches actual engineering principles by guiding kids to Ask, Imagine, Plan, Build, Test, and Improve.
Creative Freedom: Features a "Wacky Invention Generator" that uses dice rolls to let kids combine silly concepts, like drawing "Flying Shoes that Sing".
Hands-On Science: Includes an offline "Try It at Home" section with real-world experiments like building paper bridges and testing balloon-powered cars.
Parent-Friendly Guide: Includes a dedicated toolkit for grown-ups on how to ask open-ended questions, encourage resilience, and build early engineering skills.
About the creator
Building digital solutions and sharing what I learn along the way. Grab my e-books and guides on tech, design, and practical growth strategies.
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