The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!, image 2The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!, image 3The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!, image 4The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!, image 5

The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it!

$1.99$3.9950% off

Turn screen time into problem-solving time with a draw-it-yourself STEM workbook designed for kids ages 5 to 10. Instead of just coloring, your child will step into the shoes of an engineer to design wacky gadgets and machines to solve fun, interactive problems.

  • 20 Brain-Boosting Missions: Kids will invent a "Cookie Jar Rescue" gadget, design a "Robot Room Cleaner", and build a "Space Wrench Rescue" tool for a stranded astronaut.

  • The 6-Step Inventor's Loop: Teaches actual engineering principles by guiding kids to Ask, Imagine, Plan, Build, Test, and Improve.

  • Creative Freedom: Features a "Wacky Invention Generator" that uses dice rolls to let kids combine silly concepts, like drawing "Flying Shoes that Sing".

  • Hands-On Science: Includes an offline "Try It at Home" section with real-world experiments like building paper bridges and testing balloon-powered cars.

  • Parent-Friendly Guide: Includes a dedicated toolkit for grown-ups on how to ask open-ended questions, encourage resilience, and build early engineering skills.

About the creator

M GOKULNATH
M GOKULNATH

Building digital solutions and sharing what I learn along the way. Grab my e-books and guides on tech, design, and practical growth strategies.

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The Wacky Inventor's Sketchbook: Draw it! Invent it! Test it! by M GOKULNATH