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Ritesh Ranjan

The After-School Kids' Club — Complete Set (Guide + Kit)

The After-School Kids' Club — Complete Set (Guide + Kit)

Everything for the after-school window, in one download. The Guide tells you why the afternoon keeps falling apart and what to do about it. The Kit gives you 38 things to actually do about it, tonight. Buying them together is cheaper than buying them apart. THE GUIDE — 130 pages The plan you don't have to invent at 4 PM. • The three states — read which child you've got before deciding anything • The six-anchor afternoon — arrive, fuel, move, focus, make, wind down • Twelve skill ladders, each with the goal, what it looks like At 3 / At 4 / At 5, the activities that build it, and when not to worry • An incentive system that fades itself out — and tells you when to retire it • Scripts for the fights you actually have — homework, eating, screens, the front door THE KIT — 49 pages "What do we do now?" — answered in ten seconds. • 38 activities in three energy bands: Calm, Medium, High • Every one labelled for skill, materials, mess, time, supervision, easier and harder • 6 paper crafts and 8 blank pages to write on • Printables — weekly planner, daily check-in, handoff page, materials list • An index sorted four ways, plus a rescue list for bad days DETAILS • 179 pages total • Ages 3–5 • Instant PDF download — both books • The Guide reads well on a phone; The Kit is designed to be printed Nothing here needs a shopping trip, a subscription, or an app.

$4.99$10.99-55%
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The After-School Kids' Club — The Guide

The After-School Kids' Club — The Guide

The hours between school and dinner are the hardest part of the day. Your child comes home tired and wired. You're still finishing work. And every decision — what do we do now, when do we eat, when does homework happen — gets made live, by the tiredest person in the room. This is the plan you don't have to invent at 4 PM. WHAT'S INSIDE • The three states — before you decide anything, read which child you've actually got: Wired, Flat, or Fine. Every piece of advice branches from that. • The six-anchor afternoon — arrive, fuel, move, focus, make, wind down. In that order, for a reason. The afternoon doesn't need to be longer. It needs to be in the right order. • Twelve skill ladders — one per skill that matters at this age (pencil control, scissor skills, sitting with a task, taking turns). Each gives you the goal in one line, what it realistically looks like At 3 / At 4 / At 5, the activities that build it, when not to worry, and a page your child ticks off themselves. • The incentive system — points, badges and The Path, designed to fade itself out. Including how to tell when it's time to retire it, which most systems never tell you. • Scripts for the fights you actually have — homework, eating, screens, getting out the door. Word-for-word, so you're not composing sentences while everyone is shouting. Plus: how to run the week, how to involve your child instead of managing them, and a full part on bad days. WHAT THIS IS NOT It is not a workbook. There are no fill-in-the-blank worksheets for your child. It's a guide for you — the adult who has to make the decisions. Written to be read in ten-minute chunks, in a voice that assumes you're tired. DETAILS • 130 pages, illustrated throughout • Ages 3–5 • Instant PDF download — read it on your phone tonight • Print-friendly if you prefer paper The Kit — 38 activities, 6 paper crafts and printable planners — is sold separately, or as the complete set.

$3.99$7.99-50%
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